UX: Adjusted 3rd person aiming so there is less likelihood of foliage clipping, UX: Sextant Buff Corner Mini Map is now hidden by default and can be revealed by pressing the H key. This system is foundational for the upcoming Trade System. Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag. Additional info on Blackwood/Non-ATLAS Dedi changes: https://www.playatlas.com/index.php?/forums/topic/106332-update-regarding-unofficial-non-atlas-blackwood-dedicated-saves-data-reset/, - Prevented the hotbar from outlining red with broken items when at the ship wheel, - Fixed a bug which prevented melee attack with weapons whilst carried by Lion, - Fixed a bug which caused players to lose most control of their characters after dying to exhaustion when shoveling (was previously solved by relogging), - Fixed a bug where buoys would not provide light and be desynced on the ocean at high waves, - Fixed a bug which would not allow players to change the name of the ship if they hadn't previously given it a name (this only occurred when pressing accept without naming it, rather than cancel), - Fixed a bug where the reload mini game would not take effect when mounted on creatures. - Magic Mythos 3x Holiday Weekend Event is now enabled on Official Servers: bonus 3x Harvest, XP, Taming, Crop growth, Gold multiplier, Breeding and Raising of creatures. Progress of minions to kill and ice armor are shown via floating hud. New Islands: Multiple equatorial and polar islands added to the ATLAS! - Updated Equatorial tags and temps for Giraffe breeding, as it now spawns in the bog. Increased grenade damage vs. puckles and swivels by 100%. - Fixed being unable to gain any stamina after sailing to another server with a stamina debuff active from using any feat, for example, "reload overdrive" feat on a ship. - Enabled auto-destruction for decayed structures on Official Servers. Olfend: Can be tamed and bred. Players will have approximately a month (Mid/Late November) to reposition their flag to a new location. Previously you would have had the debuff permanently until you die and respawn. Previously when attempting to attack whilst running, you would have had to pause, then attack. - Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards), - There is now a creature specific cooldown on Nature's Touch, - Reduction in Blizzard Sound Effect volume, - Crewmembers will no longer eat Water Jars from the food larder or their inventories. - Melee Combat, fixing two bugs related to blocking: Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits, Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group), - Added a "turn off" option to ballista and catapult, - Fixed floating characters on standable tames such as elephants. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. #40037111 - Mapa de color azul mundo político y la ilustración vectorial. - Added falling icicles. #112451059 - Blue passport on a world map, passport on a white background. - Fixed typo in Pistol Steady Aim skill. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). - Fixed a case where ships would enter a broken state where it visually appears to be unanchored, but you wouldn't have been able to move it. - Added some extra geometry and overrode walkable slope angle at entrance side steps and select small meshes to prevent players and creatures from getting stuck. - Further optimisations for bUseNewStructureFoundationSupportChecks, - Reduced the maximum and minimum amount of experience which can be earned via execution, - Crafting Bonus on items is now capped at 60% on Official Servers. Able to replace and pick up new cargo containers out at sea). - New configurable ini setting for Claim Flag height limit. Fixed a bug where holding a treasure map on Blackwood would crash the game. 1-4 exist on every server except the center, Increased maximum Ship level from 52 to 60, Adjusted Ship XP curve to increase the amount of XP required for early levels and greatly reduce the amount of XP required for later levels, Overall, this change reduces the total amount of XP required to reach max level, Added Gold cost for crafting Ships in a Shipyard, NOTE: These costs will increase when the trade system has been fully implemented, Defense Towers may be built at the Smithy, Requires Advanced Automation Skill from the Construction Tree, Added Fuel Slot to Farmhouse and Warehouse, Dedicated slot holds up to 1,000 units of Fuel, This slot is separate from the main inventory. Burns a unit of fuel at the following intervals: Changed delay before using newly placed land artillery to 10 minutes, This affects Cannons, Large Cannons, Catapults, Puckles, Ballistas, Mortars, and Swivel Guns, Bug Fix: Cannons can no longer be fired underwater, Removed XP reward from all bosses including the Abominable Snowman, Kraken, Hydra, Drake, Ghost Ship, and Blackwood's Queen Cobra, Removed Gold drops from Kraken, Squids, Army of the Damned Soldiers, fishing, and digging. - Added server option to allow large cannons to not require snap on ship: Game.ini ShooterGameMode bDontRequireLargeCannonsToSnapOnShips=true, - Fixes for cyclops Cloth boots and Kraken Hat not being rewarded. Will begin automatically catch fish when boat has met minimum sailing minimum velocity, Ballista Ammo Type: Boat Harpoon (can be used to attach and reel in other ships), Weapon: Spear Gun and Spear Bolt (can only be used unwater), Weapon: Crossbow and Crossbow Bolt (multiple shots, cannot be used underwater). - Improved how servers replicate structures on ships leading to large performance gains, particularly in areas where there are many boats and many clients, such as docks and large fleet battles. - Added option to hide the pause menu's Server Info Panel, - Large cannons should now properly snap to all gunports, - Large cannon snaps now require floor/deck underneath, - Nature's touch cooldown now has unique icon, - Coral item now has correct coal-type item category icon, - Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3, - The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners, - Item Skins are no longer eliminated when Trading, - Hid the unclaim boat button as it's not ready for public release yet, - Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to. - RMB or Middle Mouse Button will now "drop" a grenade, - Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly, - Stationed NPC's aside from puckle are now properly melee-damageable. Private Server owners will need to update the ServerGrid.ServerOnly.json file by adding a new entry to the database connections called new TradeDB: Replacing the correct url, port, and password for your redis server in the above. - Fixed multiple cases where players would become unbased (slide off ships) due to certain structures.